Perancangan Media Menganyam Berbasis Pola untuk Mendukung Berpikir Komputasional Anak Usia 5–6 Tahun melalui Design Thinking

Main Article Content

Aini Loita
Aneu Suciawati

Abstract

Kemampuan berpikir komputasional merupakan kompetensi abad ke-21 yang perlu dikembangkan sejak usia dini, namun implementasinya di Pendidikan Anak Usia Dini masih terbatas karena belum tersedianya media pembelajaran yang sesuai dengan karakteristik anak. Penelitian ini bertujuan merancang media menganyam berbasis pola untuk mendukung kemampuan berpikir komputasional anak usia 5–6 tahun menggunakan pendekatan Design Thinking. Penelitian dilaksanakan melalui lima tahapan, yaitu empathize, define, ideate, prototype, dan test. Pengumpulan data dilakukan melalui observasi, wawancara, dokumentasi, dan validasi ahli, sedangkan analisis data menggunakan analisis deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa media yang dikembangkan berhasil mengintegrasikan empat komponen berpikir komputasional, yaitu dekomposisi, pengenalan pola, abstraksi, dan algoritma, ke dalam aktivitas menganyam yang konkret dan menyenangkan. Implementasi media menunjukkan peningkatan kemampuan berpikir komputasional anak dari kondisi awal sebesar 44,7% menjadi 62,1% pada implementasi awal, kemudian meningkat menjadi 84,6% setelah penyempurnaan prototipe. Hasil tersebut menunjukkan bahwa pendekatan Design Thinking menghasilkan media yang valid, praktis, dan efektif dalam mendukung pembelajaran berbasis bermain serta menstimulasi kemampuan berpikir komputasional anak usia dini.

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How to Cite
Loita, A., & Suciawati, A. (2026). Perancangan Media Menganyam Berbasis Pola untuk Mendukung Berpikir Komputasional Anak Usia 5–6 Tahun melalui Design Thinking. Murhum : Jurnal Pendidikan Anak Usia Dini, 7(2), 1602–1613. https://doi.org/10.37985/murhum.v7i2.2627
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